Tuesday, October 11, 2016

temple of ananke lore

Starfall Prophecy Preview: Temple of Ananke



When the beast descended from the heavens, the dragon, that ancient and glorious serpent, Maelforge, granted it his power, and his seat, and great authority.
And the Alaviax worshiped the dragon which gave power unto the beast: and thus they worshiped the beast also, saying,
“When the star that falls upon Telara, who is able to make war with the newborn beast?”
Revelations of Ananke 56:13


When Mount Pyre was sundered, and the Tartaric fissure released the imprisoned, this revelation of the Oracle of Aia was first heard. The pit fiend Ananke may have been cast by the gods into the Plane of Fire, but she retained all her ability to scry the vast tapestry of fate. Her revelations have allowed the Alaviax devils to seize control of the plane from the powerful Wantons of Maelforge, and now their apocalyptic prophecies indicate that the great beast is fated to return, in soul if not in body. Is this the Starfall Prophecy that spells doom for Telara?
Tasuil the dragon will accompany you as you wind your way through mountain passes of the condemned lands, to the gates of Ananke’s Temple. It is a massive burning edifice, providing all who approach ample warning of the elemental challenges within. You have been charged with stopping the devil prophet from releasing the power of Maelforge and empowering this Beast of the Apocalypse. But beware, to encounter such powerful evil, and leave with your own soul intact will truly defy fate itself.
A Simple Problem
Guarding the entrance is Gristlespit, a hulking, horned monstrosity. Not the cleverest of creatures, Gristlespit has been chained to the first gate in the path to Ananke’s temple, both to guard the access and to punish him for his gluttonous love of the rotted wine of mortal blood. Proceed with caution! Only a fool would mistake his failing for weakness. Gristlespit is a powerful and vicious combatant who grows stronger with his drunken rage. Yet, it is that very rage that a clever Ascended could use against him.
Taking Refuge
Killthraxus the imp is a student of the revelations of Ananke, a fiery preacher of the Apocalyptic vision of the end of days. And it is certain that the passages he quotes from his high pulpit do soon come to pass. Brimstone rains downs and fiery corruption pours forth from the mouths of long dead seers. The congregation of the condemned land of Ashenfell immediately set upon any apostates that dare journey so far into this flaming temple. Perhaps you are strong enough to resist the plagues and misfortunes that Killthraxus calls forth from his unholy book, but if so, he will descend from his pulpit and deal with such mortal unbelievers as you in person.
Her Right Hand
If you survive the rabid sermon of the imp Killthraxus, you will soon find yourself before the dreaded Lord Draveneaux, named The Scalebreaker. He leads the Alaviax of Ashenfell, once under the vicious rule of Maelforge. While they had to respect the serpent’s power, hate and fire, they will not allow themselves to be ruled by dragons again. Lord Draveneaux will see to that.
You have entered his sanctum of pain and torture, where he breaks the will of any dragon that is foolish enough to fall into his trap. Perhaps your scaled companion should have been less hasty to join you. Perhaps this fiery land has made him overconfident in his own power. If Lord Draveneaux and his dragon thralls have their way, Tasuil will become the latest addition to the loyal flight of dragons under the sway of the Alaviax devils.
The Soul of a Dragon
When the Ascended defeated the great fire dragon Maelforge in the heart of Mount Carcera, they had no idea that his soul would return to its home plane. Condemned for his sins against the cosmos, the dragon’s burning soul has already caused a rebellion in flame. Now it has been collected and prepared, ready to be bestowed upon the Beast that will lead the Apocalypse. Once released, the soul takes form as the essence of burning flame, Maelfernus, a being fated to corrupt all souls that dare face it with the searing essence of the Plane of Fire itself. Are you capable of halting the eruption of the Wanton souls, unbound by flesh, empowered by fate, or will the revelation of Ananke come to pass?
The Final Countdown
The pit fiend Ananke is one of the most powerful devils of Ashenfell. Cast into the Plane of Fire for her defiance of the gods, she bears a deep hatred of mortals such as you, and has long manipulated fate to ensure that the prophecy of Telara’s apocalyptic doom shall come to pass, even if she must take a direct hand in its destruction.
If you are powerful enough to avert the end of times, to best all these devils and dragons of the condemned lands of the Plane of Fire, then you will have broken the prophecy, and destroyed the revelations of Ananke. However, this is not the end for you. The Oracle will never allow a mortal apostate to leave her temple after committing so great an insult.
It is said that only mortal heroes such as yourselves have the power to defy fate. If this is true, then you are our only hope against this prophecy that dooms us all!
We lay our lives at your feet, Ascended, and await your victory, or our doom.

Friday, October 07, 2016

ashenfell lore

Ashenfell: an environ of scorched rock and flame, with lakes and rivers of lava flowing hotly through forests of magma spouts. It is your fate to challenge it.

The most dedicated of Ascended will find themselves directed to this fiery region by the Messenger Ambriel, Chalice Bearer of Thontic, the God of Knowledge and Magic. Charged with preventing an unimaginable fate from befalling Telara, this is the task of a lifetime, fraught with challenge.
You must stop Duke Arcarax, Lord of the Lake, Master of Torments, Guardian of the Gate, Master of Ashenfell, and Bearer of the Final Signet of the Apocalypse. He has forged an unholy alliance with Ahnket herself to bring about the Starfall Prophecy, to break fate and destroy all creation!
Visitors to Ashenfell will immediately notice the ember glow of the lava river, Pyregethon, which issues from Mount Pyre, the impenetrable prison of many enslaved Dragons. The searing heat of the Pyregethon’s flow is a mortal danger to all, hot enough to harm even the fiery denizens of this realm. Were a Telaran to venture into its burning embrace, they would be consumed down to their very soul. Travelers who carefully follow its banks will eventually reach the Lake of Fire where souls that are condemned to the the Plane of Fire are tossed, eventually emerging forth to be shaped by the Alaviax Devils into their twisted creations.

Wandering through the Teeth of the Alaviax and the Black Forest, adventurers will find that there are very few intelligent inhabitants to be found. Filled with menacing rock formations, fiery cacti, and towering lava tubes, few living beings call this area a permanent home, other than a herd of flaming Nightmares and a scurry of Fiery Squirrels. Duke Arcarax’s roaming death squads occasionally patrol these bleak landscapes, searching for any who might have accrued his ire. Everything irks the Duke, so their job is simple.
Diligent searchers may locate the Wreckage of Hamatu in these environs. This ancient Eth colony clearly suffered some terrible mishap in the past. Among the debris is a strange console that features a singular button upon it. Scattered reports indicate that it appears to be attached to an ancient vault. Kobolds from nearby Camp Veist are inexorably drawn to the console, and will press the button repeatedly and mildlessly, either in obsession or ritual. What foul scheme has distracted the kobolds from the search for redemption in this infernal realm?

Eventually, you may reach the Gates of Flame, which mark the border of Duke Arcarax’s domain. These ancient walls were carved soon after the devils were cast here by the Vigil, and have been embellished with profane engravings over millennia. The gates themselves are among the most heavily guarded spots in all of Ashenfell; attempting to sneak through would be suicide. In fact, there is no safe way to traverse them.
Beyond the gates, very little that is friendly to the Ascended can be found. From the Arena of Souls, where prisoners are forced to reenact historical battles for the amusement of the Alaviax, to the giant Pain Organ, where you might wish to complete Danye’s Inferno, to the various shrines of the Princes of Flame, every location is more dangerous than the last.
The most malevolent of locales, the Oracle, where Ananke the Pit Fiend resides, holds special appeal to scholars who visit. Intense study of the knowledge contained within can give an assiduous Ascended insight into many of the recent calamities that have befallen Telara.

Even in this harsh land, there is one place where Ascended may safely turn for rest and succor: Thedeor’s Spear. During the Castigation of the Choir, Thedeor, God of War and Sword of the Vigil, cast his spear into the Plane of Fire itself, creating a celestial respite for those visiting this area. It remains the only place in the entire region where green grass can grow, under the gentle, soothing light that pours from the wound the great spear made in the fabric of existence. Souls of the redeemed gather here, and will help worthy Ascended navigate the politics of the Viceroys of Flame. It would be wise to heed their wisdom.
Every road throughout Ashenfell eventually leads to the Fortress of the Apocalypse. This is the seat of Duke Arcarax’s power, and it is here that he builds his forces in preparation for the breaking of the 23rd signet of the apocalypse. The Duke resides in the center of the palace, seated upon a great throne deeply stained with rust from the life-blood of his opponents. Surrounded by courtiers, advisers, and emissaries of the Tower, he will prove a mighty foe for any who oppose him – and oppose him you must!
Prepare yourself Ascended. Duke Arcarax is mighty beyond belief, and his legions are many, but he must be stopped if Telara, and all of creation, are to survive!

Thursday, October 06, 2016

xarth mire lore

Ancestral home of the Tuath’de, and therefore all Telaran elves, the Xarth Mire was inhabited in primeval times, long before the war between the Gods and the Akvan.

During the great battles between Akvan and the Gods, the fell beast Xarth suffered a grievous wound and was driven to ground. Broken and helpless, Xarth’s power was slowly bled by the increasingly bold Tuath’de, who employed dark magics to drain the creature, strengthening their own arcane potential, albeit at terrible cost. This corrupting influence has inexorably transformed the most ancient race of elves from their original role as beneficent keepers of the land to something far more sinister.
The region itself is now known as Xarth Mire. Its stagnant pools of murky water lay in wait, draped between fell hills formed from the bodies of countless sacrificial victims of the Tuath’de. The verdant plants of the Mire have themselves absorbed some of Xarth’s taint, and must be approached with caution, lest an unwary adventurer becomes trapped in their tendrils.
Dauntless visitors to Xarth Mire might be advised to stop first at the Shadow Market. This trading post for the Tuath’de is located on hallowed ground, something that even the corrupt Tuath’de respect. This decrepit slave market is not a place one might want to spend much time in, but valuable information can be gleaned by those seeking to venture deeper into the marsh’s depths.
On the very border of Xarth Mire is Alicorn Isle, so named for the groteque foundation of severed unicorn horns that the island was built upon. Unicorns, and the purity that they represent, have long been the focus for Tuath’de’s special hatred and frequently become victims of their ritual sacrifices.
Explore the isle if you will, then venture over the cascading falls nearby to find deep caverns that extend well beyond the reach of light, and deep into the mountains nearby. Perhaps forgotten treasures can be found within, or perhaps an ignoble end to your adventure. Fate reveals little.
The Tuath’de are not the only residents of Xarth Mire. The fetid swamp is also home to a great number of Boglings, especially at their capital Bailghol. The Boglings of the Mire, trapped from birth in this corrupted land, have assumed a fatalistic attitude, hoping for death as a release from their suffering. An empathetic individual with inspiring words might be able to revitalize these drudges from their torpor, but who knows what the result might be.
The true center of the Mire is Xarth’s Skull. This massive shell of bone has been built into a fortress for the Tuath’de, and from there, Queen Una rules. Decorated with grisly tokens of their victims, this fortress is the center of the corrupted elven domain and is be dangerous to siege if the Tuath’de gather in sufficient number.
Be warned: even the most innocuous details in this capital are more dangerous than they initially appear. The rose gardens, for example, are not a haven for peace but instead the home of carnivorous vegetation capable of snapping an unwary adventurer in two!
Prepare yourself Ascended, Xarth Mire awaits! Will you survive challenge, or will your bones join those already in the innumerable piles within the marsh?